Luc Tschopp
Luc Tschopp
Character Outsource Lead @ Epic Games
London, United Kingdom

Skills

AnatomyDigital SculptingRetopologyUV Mapping3D ModelingCharacter ModelingHard Surface ModelingTexturingPBR TexturingCreature ModelingCreature Design

Software proficiency

Photoshop
Photoshop
Blender
Blender
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
3ds Max
3ds Max
RizomUV
RizomUV

Productions

    • Video Game
      Fortnite
    • Year
      2017
    • Role
      Character Outsource Lead
    • Company
      Epic Games
    • Video Game
      Predecessor
    • Year
      2022
    • Role
      Character Artist
    • Company
      Omeda Studios
    • Video Game
      Warhammer: Age of Sigmar: Realms of Ruin
    • Year
      2023
    • Role
      Character Artist
    • Company
      Frontier Developments
    • Video Game
      Jurassic World Evolution 2
    • Year
      2021
    • Role
      Full Character Artist
    • Company
      Frontier Developments
    • Video Game
      Planet Zoo
    • Year
      2019
    • Role
      Graduate Character Artist
    • Company
      Frontier Developments
    • Video Game
      Paragon
    • Year
      2017
    • Role
      Character Artist
    • Company
      Keos Masons

Experience

  • Character Outsource Lead at Epic Games
    London, GB
    July 2025 - Present

  • Character Artist at Omeda Studios
    Cambridge, GB
    November 2022 - June 2025

  • Full Character Artist at Frontier Developments
    Cambridge, United Kingdom
    November 2020 - November 2022

  • Graduate Character Artist at Frontier Developments
    Cambridge, United Kingdom
    August 2019 - November 2020

  • Freelance Character Artist at Keos Masons
    London, United Kingdom
    October 2017 - November 2017

    I was able to work on Epic Games' Paragon where my Task was to create the Hyperbreach skin for the Howitzer Character. Sadly they never ended up in-game due to the project being shut down.

    Marco Plouffe was the Team Lead, and Frederic D'aoust was my supervisor.